HELLOARTSANTOS@GMAIL.COM

HELLOARTSANTOS@GMAIL.COM

Journey

(Designathon)

ROLE

Product Designer

TEAM

Nicole Chea

Evan AuCoin
Blake Taylor

TIMELINE

36 hours
Winter 2026

TOOLS

Figma

CONTEXT

"Design for growth that makes people feel more curious, and more like themselves"
We designed an app for people to enjoy the journey, not the destination. Literally.

PROBLEMS

  1. Efficiency over experience

    Navigation apps optimize for speed, leaving out the curiosity and comfort.

  1. The journey is an inconvenience
    People are obsessed with going straight from A to B, forgetting about the journey.

  1. No tool exists for the journey itself
    Apps plan your trip or get you there faster, but none make the in-between moments matter.

KEY INSIGHT 01

The tools we use to travel have optimized the journey out of existence.
Journey is built for the experience, not the efficiency.

KEY INSIGHT 02

How might we design for travellers who value the journey as much as the destination?
75% of travellers say the journey is just as important as the destination (Talker Research, 2023)

SOLUTION

Journey gives travellers an itinerary built around them.
Allowing users to personalize their journey around their interests.
  1. Get user's end destination
  1. Personalize their journey
  1. Curate their side quests

DESIGN DECISIONS

Home Page
Your trips: Carousel of most recent trips.

Nearby quests: Shows what side quests are currently nearby.

New Journey Page
  1. Users type their end destination.
  2. Customize their journey.
  3. Add side quests to their liking.

Mobile view work in progress.
Please open on desktop to view case study.